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Old 12-28-2005, 08:00 PM   #1
Default Xbox 360 Controller for Windows

Have you ever wished that you could use your consoles controller on your PC? Usually, they are designed much better than anything PC makers can release so it seems to only make sense. Finally, Microsoft has stepped up to the plate and made their Xbox 360 controller available for Windows.

After reading the review, discuss it here!
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Old 12-28-2005, 11:47 PM   #2
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I have been using my original XBOX -S controller for about a year and a half on my PC. I originally wired on a USB jack and then just purchases an adapter. It is wonderful for PC games like Halo and Far Cry.
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Old 12-29-2005, 03:40 AM   #3
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I'm too lazy to do that :P
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Old 12-29-2005, 12:52 PM   #4
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Hi guys,

I have tried the logitech Cordless Rumblepad II and i hated the d-pad.
Its very noisy, loose and its precision is mediocre. The rest of the game
pad is very good in my opinion.

In your Xbox 360 controller review you dont even mention the d-pad,
wich is one of the most important aspects of a game pad. Could you
please share your toughts on the matter?

Take care!

Ikki
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Old 12-29-2005, 01:09 PM   #5
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What do you mean about noisy exactly? I have found it to be a little squeaky, but not really overly noisy. The 360 controller is fine in that regard, it's not noisy unless you really like to button mash. I played through the entire Tony Hawk American Wasteland with the D Pad without any issues at all.
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Old 12-29-2005, 01:21 PM   #6
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couldn't you just try your xbox360 wireless on your pc? or is it connected differently?
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Old 12-29-2005, 01:36 PM   #7
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You would need a USB receiver to grab the information. It wouldn't be hard to do, so I'm hoping they consider it.
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Old 12-29-2005, 04:23 PM   #8
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<<'m too lazy to do that :P>>

I tried it, stuffed it up a bit, and it's still sitting there today in it's destroyed condition (easily fixable, just can't be bothered).
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Old 12-29-2005, 04:24 PM   #9
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I downloaded the Microsoft DirectX SDK for December 2005:

http://www.microsoft.com/downloads/d...DisplayLang=en

There are a few utilities in the SDK that show what DirectX programers can do with the new "XInput". Apparently, game designers need to incorporate this Xinput into their games in order to fully support the XBOX 360 controller. With some of the silly test programs in the SDK, I was able to get the controller to rumble and the center X to light up according to what player the controller was. Also, you can plug a headset into the controller and Windows will recognize it. However, I suppose you'll need a game that will support this "XInput" DirectX stuff in order to use it. I don't think there are any games that support it now... but I'm sure Microsoft will be jamming it down the throats of designers who use DirectX for their games.
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Old 12-30-2005, 11:37 AM   #10
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Hello guys,

Thanks for the feedback Rob Williams.

Take care!

Ikki
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Old 12-31-2005, 01:56 AM   #11
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You could get the rumble to work and advanced settings by installing this modified driver and program, http://matt-land.com/xbcd/
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Old 01-01-2006, 03:12 PM   #12
Default Other Games

What about Prince of Persia, X-Men legends II, or Splinter Cell :CT ....


Did you try the controller on those? If so how did it work?


Thx
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Old 01-02-2006, 12:31 AM   #13
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Quote:
Originally Posted by Unregistered
What about Prince of Persia, X-Men legends II, or Splinter Cell :CT ....


Did you try the controller on those? If so how did it work?


Thx
Heh. Well I've tried Prince of Persia The Two Thrones, its currently the only game that many people have said support XInput, which is what developers need to incoporate into their games to feature full support for the X360 controller, I am currently playing this game and the rumble and all the controls work perfectly, also the game shows how to use moves using the buttons of the controller instead of the keyboard, its a really nice system Microsoft has put out, I guess thats the reason why we didn't get a big software to control the settings, but I do want one anyways to feel I got what I paid for.

Also, if you plan to buy the controller, don't buy the Windows version, just buy the regular Xbox 360 version, there is no actual difference other than there is a CD, which has the software that can be downloaded from Microsoft's website.

I am going today to exchange my controller for the cheaper one.
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Old 01-02-2006, 02:32 AM   #14
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Quote:
Originally Posted by TheGriffin
Heh. Well I've tried Prince of Persia The Two Thrones, its currently the only game that many people have said support XInput, which is what developers need to incoporate into their games to feature full support for the X360 controller, I am currently playing this game and the rumble and all the controls work perfectly, also the game shows how to use moves using the buttons of the controller instead of the keyboard, its a really nice system Microsoft has put out, I guess thats the reason why we didn't get a big software to control the settings, but I do want one anyways to feel I got what I paid for.

Also, if you plan to buy the controller, don't buy the Windows version, just buy the regular Xbox 360 version, there is no actual difference other than there is a CD, which has the software that can be downloaded from Microsoft's website.

I am going today to exchange my controller for the cheaper one.

Supposidly, according to the MS official website, the cost of the PC version, and the 360 version should be the same at $39.99(usd). But leave it to retailers to jack the price up becuase its "different".

As for the drivers, though they are there basicly as a general "im here" front end for XInput, i would have hoped they would have offered a little more in the way of functionality. My biggest pet peve is the non indipendent triggers. Im a HUGE racing game fan. Weither its a sim, or an arcade racer, i love them all. And not having indipendent axis on teh triggers is just stupid. Now i know that with XInput, you can get indipendent axis, but it should be in teh default drivers to function that way with every game possible. I know there are a couple of people working on "hacked" drivers taht incorperate alot of th XInput calls to allow for greater controler functionality. Provided MS doesnt tell them to stop.
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Old 01-02-2006, 09:37 AM   #15
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Quote:
Originally Posted by Buck-O
Supposidly, according to the MS official website, the cost of the PC version, and the 360 version should be the same at $39.99(usd). But leave it to retailers to jack the price up becuase its "different".

As for the drivers, though they are there basicly as a general "im here" front end for XInput, i would have hoped they would have offered a little more in the way of functionality. My biggest pet peve is the non indipendent triggers. Im a HUGE racing game fan. Weither its a sim, or an arcade racer, i love them all. And not having indipendent axis on teh triggers is just stupid. Now i know that with XInput, you can get indipendent axis, but it should be in teh default drivers to function that way with every game possible. I know there are a couple of people working on "hacked" drivers taht incorperate alot of th XInput calls to allow for greater controler functionality. Provided MS doesnt tell them to stop.
Drivers are already out - And they work a whole lot better than the rubbish Microsoft have given us! (Which makes you wonder, why have M$ done this, when they could have still added DirectInput support???)

Anyhow, as stated above, download the XBCD drivers and everything is good in the world again! (Go to http://xbcd360guide.50webs.com/ for complete idiots guide!)
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